Awesome! Cheers, Fabian On 10/05/11 4:45 PM, Manuel Holtgrewe wrote:
Using the new structure, you have to do this yourself. Currently, OpenMP is already searched for on the top level structure, so the OPENMP_FOUND flags are available. However, you have to add the define yourself in your CMakeLists.txt. With the new structure, you are mostly responsible for adding dependencies yourself. For example: cmake_minimum_required (VERSION 2.6) project (sandbox_weese_apps_razers3) if (OPENMP_FOUND) # We need a configuration header file. First, configure this file, then # add the target directory to the inclue path. configure_file (${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/config.h) include_directories(${CMAKE_CURRENT_BINARY_DIR}) # Enable OpenMP. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") # Add executable for RazerS 3. seqan_add_executable (razers3 razers.cpp) elseif (OPENMP_FOUND) message(STATUS "Not building RazerS3, since OpenMP could not be found.") endif (OPENMP_FOUND) Am 10.05.2011 um 08:42 schrieb Fabian Buske:Hi, After porting my project to the new structure I noticed that the OpenMP support didn't work properly anymore. In Xcode you always have to tick the "Enable OpenMP Support" checkbox in "Project Info/Build" after running the cmake command (which isn't too much of a hassle). For the Makefile version one, however, seems to have to add some flags to tell the compiler to do as it is told, i.e. for gcc: cmake ../.. -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fopenmp" seems to work. I assumed cmake would take care of this. Cheers, Fabian -- Fabian Buske Institute for Molecular Bioscience The University of Queensland Brisbane, Qld. 4072 Australia Phone: (61)-(7)-334-62641 _______________________________________________ seqan-dev mailing list seqan-dev@lists.fu-berlin.de https://lists.fu-berlin.de/listinfo/seqan-dev
-- Fabian Buske Institute for Molecular Bioscience The University of Queensland Brisbane, Qld. 4072 Australia Phone: (61)-(7)-334-62641